Download Mac Life PDF

Mac Life

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Pages : 96 pages
Rating : 4./5 ( downloads)

Download Mac Life PDF Full Free by and published by . This book was released on 2007-05 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: MacLife is the ultimate magazine about all things Apple. It’s authoritative, ahead of the curve and endlessly entertaining. MacLife provides unique content that helps readers use their Macs, iPhones, iPods, and their related hardware and software in every facet of their personal and professional lives.


Download Windows Vista  PDF

Windows Vista

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ISBN 10 :
Pages : 112 pages
Rating : 4./5 ( downloads)

Download Windows Vista PDF Full Free by and published by . This book was released on 2007-04 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Download GameAxis Unwired PDF

GameAxis Unwired

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Pages : 60 pages
Rating : 4./5 ( downloads)

Download GameAxis Unwired PDF Full Free by and published by . This book was released on 2006-01 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.


Download Transnational Contexts of Culture, Gender, Class, and Colonialism in Play PDF

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

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Publisher : Springer
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ISBN 10 : 9783319438177
Pages : 218 pages
Rating : 4.8/5 (381 downloads)

Download Transnational Contexts of Culture, Gender, Class, and Colonialism in Play PDF Full Free by Alexis Pulos and published by Springer. This book was released on 2016-12-24 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.


Download GameAxis Unwired PDF

GameAxis Unwired

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ISBN 10 :
Pages : 96 pages
Rating : 4./5 ( downloads)

Download GameAxis Unwired PDF Full Free by and published by . This book was released on 2007-01 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.


Download Wordplay and the Discourse of Video Games PDF

Wordplay and the Discourse of Video Games

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Publisher : Routledge
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ISBN 10 : 9781136343056
Pages : 230 pages
Rating : 4.3/5 (43 downloads)

Download Wordplay and the Discourse of Video Games PDF Full Free by Christopher A. Paul and published by Routledge. This book was released on 2012-03-15 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.


Download Music in the Role-Playing Game PDF

Music in the Role-Playing Game

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Publisher : Routledge
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ISBN 10 : 9781351253185
Pages : 224 pages
Rating : 4.3/5 (531 downloads)

Download Music in the Role-Playing Game PDF Full Free by William Gibbons and published by Routledge. This book was released on 2019-08-06 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.


Download The Virtual Future PDF

The Virtual Future

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Publisher : Springer Science & Business Media
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ISBN 10 : 0857299042
Pages : 202 pages
Rating : 4.7/5 (572 downloads)

Download The Virtual Future PDF Full Free by William Sims Bainbridge and published by Springer Science & Business Media. This book was released on 2011-09-06 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future.


Download Regional Innovation Systems and Sustainable Development: Emerging Technologies PDF

Regional Innovation Systems and Sustainable Development: Emerging Technologies

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Publisher : IGI Global
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ISBN 10 : 9781616928483
Pages : 276 pages
Rating : 4.8/5 (284 downloads)

Download Regional Innovation Systems and Sustainable Development: Emerging Technologies PDF Full Free by Ord¢¤ez de Pablos, Patricia and published by IGI Global. This book was released on 2010-08-31 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: The regional development of society and economy are closely related with innovative capacities. As the benefits of Regional information systems in establishing innovative regional planning are more widely recognized, there is a greater demand for a definitive text on the nascent subject. Regional Innovation Systems and Sustainable Development: Emerging Technologies promotes scientific discussion on standards and practices of regional development, while also covering emerging research topics in regional innovation systems and sustained development. A leading source of information from experts in the field, this text demonstrates the capacity of regional innovation systems, information technology, management and sustainable development for the mutual understanding, prosperity and well being of all the citizens in the world.


Download Online Worlds: Convergence of the Real and the Virtual PDF

Online Worlds: Convergence of the Real and the Virtual

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Publisher : Springer Science & Business Media
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ISBN 10 : 9781848828254
Pages : 318 pages
Rating : 4.8/5 (282 downloads)

Download Online Worlds: Convergence of the Real and the Virtual PDF Full Free by William Sims Bainbridge and published by Springer Science & Business Media. This book was released on 2009-12-08 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.


Download World of Warcraft Chronicle PDF

World of Warcraft Chronicle

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Publisher : Dark Horse Comics
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ISBN 10 : 9781630087302
Pages : 184 pages
Rating : 4.7/5 (873 downloads)

Download World of Warcraft Chronicle PDF Full Free by Blizzard and published by Dark Horse Comics. This book was released on 2017-03-14 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blizzard Entertainment and Dark Horse Books are thrilled to present the next installment of the wildly popular World of Warcraft Chronicle series. Volume 2 will reveal more sought-after details about the game universe's history and mythology. Showcasing lush, all-new artwork from fan favorites such as Peter Lee, Joseph Lacroix, and Alex Horley, this tome is sure to please all fans--casual and collector alike.


Download MKWI 2012 PDF

MKWI 2012

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Publisher : GITO mbH Verlag
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ISBN 10 : 9783942183635
Pages : 2092 pages
Rating : 4.3/5 (836 downloads)

Download MKWI 2012 PDF Full Free by Dirk Christian Mattfeld and published by GITO mbH Verlag. This book was released on 2012 with total page 2092 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Download Digital Culture, Play, and Identity PDF

Digital Culture, Play, and Identity

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Publisher : MIT Press
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ISBN 10 : 9780262033701
Pages : 313 pages
Rating : 4.3/5 (337 downloads)

Download Digital Culture, Play, and Identity PDF Full Free by Hilde Corneliussen and published by MIT Press. This book was released on 2008 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of March 2007) more than eight million active subscribers across Europe, North America, Asia, and Australia, who play the game an astonishing average of twenty hours a week. This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds. The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design--as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted. The contributors examine the ways that gameworlds reflect the real world--exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character--both players' identification with their characters and the game's culture of naming characters. The varied perspectives of the contributors--who come from such fields as game studies, textual analysis, gender studies, and postcolonial studies--reflect the breadth and vitality of current interest in MMOGs.Hilde G. Corneliussen and Jill Walker Rettberg are both Associate Professors of Humanistic Informatics at the University of Bergen, Norway.


Download The Warcraft Civilization PDF

The Warcraft Civilization

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Publisher : MIT Press
Release Date :
ISBN 10 : 9780262288378
Pages : 256 pages
Rating : 4.8/5 (883 downloads)

Download The Warcraft Civilization PDF Full Free by William Sims Bainbridge and published by MIT Press. This book was released on 2012-09-21 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future. World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it's not entirely unlike today's world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.


Download GameAxis Unwired PDF

GameAxis Unwired

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ISBN 10 :
Pages : 96 pages
Rating : 4./5 ( downloads)

Download GameAxis Unwired PDF Full Free by and published by . This book was released on 2007-02 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.


Download Learn to Play PDF

Learn to Play

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Publisher : CRC Press
Release Date :
ISBN 10 : 9781482220216
Pages : 171 pages
Rating : 4.0/5 (22 downloads)

Download Learn to Play PDF Full Free by Matthew M. White and published by CRC Press. This book was released on 2014-06-03 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human–computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they’re being instructed.


Download Game Design and Intelligent Interaction PDF

Game Design and Intelligent Interaction

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Publisher : BoD – Books on Demand
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ISBN 10 : 9781838800093
Pages : 156 pages
Rating : 4.0/5 ( downloads)

Download Game Design and Intelligent Interaction PDF Full Free by Ioannis Deliyannis and published by BoD – Books on Demand. This book was released on 2020-04-01 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation.


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